@somewhere-in-the-dungeon

Fog of Love is a board game that just came out (currently a Wal-Mart exclusive for non Kickstarter backers). It’s a two person game where each player creates a character and the pair plays through a story to see how the relationship goes.

So far I’ve played the tutorial, High School Sweethearts, and Paranormal Romance. Each story has produced some interesting characters and a lot of laughs.

@greensunprincess thinks we should all play a bit if you come to visit the new years

Behold the conclusion to our first real game of “Fog of Love”

Juniper Brandywine and Ava Lillydale were high school sweethearts; bizarre outcast kids who found a sense of self in each other. As all kids do, they grew up and life drew them apart and then together again after five years. They ended up hooking back up, with little struggle in getting to know each other again.

In the end, they decided they wanted to be together but never sacrifice who they are as individuals.

If you like creating characters and silly love stories, try Fog of Love with a friend or partner. It’s bound to bring some laughs and helps you really think about character development.

myrastuff:

Working on a better picture of the group, though I won’t be able to finish this until after Christmas. From left to right, names and classes and general character descriptions:

Dr. Iona Ward – Mad Scientist
An amoral scientist from modest means, she got to where she is through genius, compromise, and the occasional vial of poison. Recently between jobs after quitting her last position when her noble patrons began meddling in her research on the nature of monstrosity, likely because they were the ones causing the monstrosity in question.

Shakti “Trish” Trishul – Diabolist
The unfavoured, biracial daughter of an ancient noble family of assassins and demon summoners. She was away in Victoria attending university when the Victorians finished annexing her country, escaping the recent purge that left her family dead and her in possession of the family fortune and the family demon pacts.

Vi – Vampire
Former soldier, who’d disguised herself as a man to increase her chances of acceptance within the Victorian army. Her commanding officer turned her into a vampire after testing her mettle against a series of hellish suicide missions, for which she hasn’t forgiven him. Now making her living as a boxer and mercenary.

Luna Jaeger – Werewolf
The daughter of a blacksmith, who stepped up to defend her village against a monstrous wolf attack. She succeeded, but the scratch it gave her left her cursed, and the next full moon her village wasn’t so lucky. She’s got control now, but has traveled to the big city to find a cure and maybe do some good along the way.

theonion:

Crazed, Froth-Mouthed Mother Demands Grandchildren Now

LAS CRUCES, NM—Snarling as she charged forward, crazed, froth-mouthed local mother Donna Gibson demanded grandchildren right now, sources reported Thursday. “I want precious grandbabies now! Now! Now! Now!” shrieked a wild-eyed Gibson into the face of her son and daughter-in-law as she lifted them up by their collars above broken glass and an overturned kitchen table. “You’re going to give them to me! No more waiting! Do it now!” At press time, Gibson was nuzzling her newborn granddaughter as the baby’s parents watched from a safe distance.

what your d&d race says about you

lizardsister:

dwarf: dudebro with big beard or sundress bangs girl obsessed with beards
elf: stoner or edgelord, great possibility of being high femme gay
halfling: wonderful person too good for this world, wants to fight everyone taller than them
human: boring
dragonborn: furry
gnome: similar to halfling but also a smooth talker
half-elf: trans and/or bi, very probable parent issues
half-orc: bi, either butch or VERY into butch women
tiefling: gay

oceaxereturns:

roachpatrol:

sapphicaquarius:

tsfennec:

roachpatrol:

prokopetz:

I’ve seen a lot of videos going around of urban-dwelling critters coming to humans for help with various problems, ranging from boxes stuck on their heads to young trapped down a storm drain, and it’s gotten me to thinking:

On the one hand, it’s kind of fascinating that they know to do that.

On the other hand, setting any questions of how this sort of behaviour must have arisen aside for the nonce, does it ever strike you how weird it is that we’ve got a whole collection of prey species whose basic problem-solving script ends with the step “if all else fails, go bother one of the local apex predators and maybe they’ll fix the problem for no reason”?

well, come to think of it, we’re at the top of the food chain but we almost exclusively hunt and kill prey out in the country

raccoons and possums and foxes and crows all succeed in an urban environment because they’re opportunistic and observant. and almost none of them would have observed us pounce on one of their species and then start eating it, you know? a lot of them would have observed that we scream and chase them out of wherever we don’t want them to be, but other animals are territorial too. but there’s a number of situations where humans feed whoever’s bold enough to take them up on the offer, and we do tend to pull garbage off of other animals as soon as they slow down enough for us to catch. ‘a human got me but nothing bad happened’ is a much more frequent thing than ‘a human got me and tried to eat me’.  

anyway like, we’re masters of our environment, we make weird shit happen all the time, we have lots of great food and sometimes we share, and we almost never eat someone. it makes sense for urban animals, over the last century or so, to just keep an eye out for opportunities to use us, and to pass the habit on to their kids. 

It really is a weird, funny thing. Like yeah, technically they’re predators, and they get pretty screamy, especially if you try to take any of their stuff… but given the chance it seems like they’d rather help us out and sometimes they’ll just randomly give you food, so???

I mean, I guess in fairytales and myths we’ve got our fair share of stories about dangerous people/creatures who might well kill you or otherwise ruin your life, but to whom people nonetheless turn for help in desperate circumstances. So it’s not like the perspective is exactly a foreign thing to our own mindset, really… It’s just that, y’know, we can’t actually go make a deal with the faeries when there’s something we can’t figure out.

(Which brings me to an interesting thought about the ubiquitous rule about never eating the faery food lest you find yourself forever unsatisfied with anything in the human world – and the potential parallels to the dangers of feeding wildlife human food lest they become addicted and too tame and dependent to be safe for either themselves or us. Hmm.)

Okay, but that last bit with the Fae…makes almost perfect sense.

Of the stories I’ve read, the food of the Fae, its origins and effects, are often strange and/or obscure.- Just like our food to most animals.

The Fae are strange beings that seem to know weird things that give them power or an edge over us.- Just like us to animals.

The Fae work and live by strange rules also often nonsensical or obscure to us.- Just like us to animals.

The Fae can easily obtain vast amounts of things we consider rare/precious/desireable, and have no problem with dishing it out wantonly for no other reason than amusement.- Just like us to animals.

The Fae sometimes are amused by having us around, but only on their terms and IF it amuses/intrigues them.- Just like us to animals.

GUYS, I SENSE A PATTERN….

-they have arcane social conventions and the punishment for not paying the correct respects right is banishment, if you’re lucky, and death if you’re not.

-they have wild and unexpected parties where you’d least expect to find them, but if you’re bold enough to entertain them they’ll feed you and caress you and play with you all night.

-time runs strangely in their realm. their homes are summerlands: warm and bright, no matter the season. there is always fruit on their tables. but not everyone who comes in from the cold is let back out again.  

-their games are cruel and complex and unfair, but if you can beat them by their own rules you will access riches beyond imagining.

-sometimes they just fucking fuck with you, the fuckheads.

-they will absolutely steal your children away. when your children return— if they ever do— they will come back strange. they will know things they shouldn’t. they won’t know things that they should. your strange children might survive, might even prosper, might take wives and husbands and have children of their own. but they will always be marked by their time away from your world.

-the price for pissing them off is always death. sometimes just you. sometimes your whole community. 

-if you are very good, and very smart, and very brave, they will grant your wish.

My eyes just got wider and wider the further down I read.