D&D Gothic
– It’s still there. The only die you haven’t lost from your original set. It’s a d12. You’ve never rolled it once.
– The mini you’ve been using looks nothing like your character. You commission art of your character. The art looks exactly like you described. It looks almost exactly like the mini.
– The snack bowl arrives at your table. You reach over the DM screen to grab a chip. The bowl is empty. The session has yet to begin.
– A dice tower is constructed. The whole table goes silent. A d10 is balanced on a d4. You’re all silent. The tower sits, wobbling slightly. Silence. It crumbles for no apparent reason. You can finally breathe again.
– The DM draws a map. They’ve drawn a river on the side. It’s in red. A working blue pen is right beside them. No one mentions it again. No river is ever mentioned in game.
– A player’s character dies. Next session, they introduce their new character. Then themselves. You laugh. You know them already. Don’t you?
– You are telling someone about DnD. You want to tell them about funny stories with wacky hijinks. There are so many. You can’t remember a single one.
– This weeks session was cancelled. There is a disquiet at the time you should be there. Involuntarily, your hand shakes, then tosses a non existent object. Shake and toss. Shake. Toss. It is comforting.
– You roll for something important. The result is average. You look in the DM’s eyes pleadingly. They stare back for a moment, expressionless. They then say you pass. You feel relief, but a shiver runs down your spine.
– The DM hides behind their screen. They mutter softly. They look up, tell a player to roll for something, then look down, nodding. They don’t acknowledge the player’s result.
– You have many character concepts on hand. You love them all. You get a chance to play. You no longer have any character concepts you really want to try. At least, not until it’s too late.
– A dues ex machina occurs. Was the encounter unbalanced, or was it part of the plot? You aren’t sure. You’re the DM.
– Every time you look away, a die dissappears, and this one player’s cheeks get poofier. Eventually, their mouth seems like it’s about to burst. They do. Their mouth is empty. No one knows where the dice went.
– Someone tells an inside joke. It’s very funny. No one knows where it’s from.